8. The Haunted Carnival

1973 - Season 2

The gang takes a trip to the carnival to escape their ghost-chasing troubles, only to find Dick Van Dyke owns and operates the park. . .which is haunted.

7. The Haunted Candy Factory

1973 - Season 2

Answering the cries of The Mamas and the Papas singer Cass Elliot, the gang find themselves trying to unmask the green globs who are running amok in her candy factory.

6. The Weird Winds of Winona

1973 - Season 2

The Mystery Machine breaks down and the gang find themselves running into Speed Buggy and his friends. It's up to the two gangs to discovery the mystery of the winds that blow through the town that they've been stranded in.

5. The Exterminator

No release date yet

Don Adams, head of the Adams Exterminator Company, "Bug Killer To The Stars," guest stars with Scooby and the gang.

4. The Spirited Spooked Sport Show

1973 - Season 2

While visiting Velma's former school, the gang runs into Tim Conway, who's coaching there. Now it's up to them to unmask the ghost of a former athlete who's running amok...

3. Mystery in Persia

1973 - Season 2

When the gang runs into Jeannie and Babu, they end up making a detour to Persia to stop an evil djinn.

2. The Haunted Showboat

1973 - Season 2

The gang gets lost on their way to the Tom Sawyer festival and wind up getting stuck on a dock near an old showboat, The Dixie Queen. Thinking the boat is abandoned, the gang decide to investigate and end up bumping into Josie and the Pussycats, who were slated to perform there. The band informs the gang that The Dixie Queen is haunted. With the ensuing storm, ghosts or not, everyone decides to take refuge aboard the ship and before long the ghosts of Captain Scavenger and Engine Joe begin to show themselves. . . With the help of Josie and the Pussycats, it's up to those meddling kids to unmask the ghosts!

1. The Mystery of Haunted Island

1973 - Season 2

When the Mystery Machine runs out of gas, the gang find their way into a seemingly deserted cabin where The Harlem Globetrotters are relaxing and practicing for a big game. Everyone decides to take the excursion boat to Picnic Island, but they soon disccover that the island is no picnic -- beginning when they see a life preserver on the deserted Picnic Island Queen that reads ""The Haunted Island Queen."" Suddenly the ship sets sail with nobody at the wheel -- that is meant literally when the gang discovers a pair of hands in command of the wheel. When the ship arrives at Haunted Island, they take refuge in a deserted mansion where statues come to life, books fly off the shelves, buzzards pop out of cuckoo clocks, and ghosts and secret passages are everywhere. It's up to the gang and the Globetrotters to figure out the mystery of Haunted Island. . .but will the Globetrotters make it back in time for the big game? And if they do, will they have the strength to stay awake?

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