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Where to watch "Space Racers"

40. Space Girl Explorers

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Sandpiper leads Robyn, Starling and Lark off to Jupiter's moon Europa for their Space Girl Explorers meeting. This is Robyn's big chance to get her 150th badge, for Trailblazing, and finally earn her Saturn Stripes. After several unsuccessful attempts, she's dejected and disappointed... until she picks up a mysterious audio signal that includes the words, Hello, aliens. Aliens? The girls have a real mystery on their wings! Now they need the right tool - so off they fly again, this time to a powerful radio telescope in orbit of Mars. There they track the signal and learns that it's coming from outside the solar system. But from whom? Back on Earth, Robyn discovers the source of the radio signal: a very old probe that Coot launched years ago. Robyn finally earns her elusive badge because trailblazing isn't just about finding new physical paths. It's also for discovering new paths of thinking!

39. M Is For Meteorite

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While Robyn interviews Headmaster Crane for a blog story about how science is essentially mystery-solving using evidence and deduction, Coot rushes into the Zen Garden with news that a meteorite has landed somewhere on campus! He doesn't know exactly where, but his detection machines have never been wrong. An excited Robyn wants to find the meteorite, and she enlists Eagle, Hawk and Raven to help. Clues lead them on a path all over school grounds - even underwater, into the bay - till they finally deduce that the rock ricocheted off the Spacenasium's lightning rod... but then the clues run dry. Discouraged, Robyn decides to catch up on other projects, including her blog entry. Which is when she notices something in a picture she took of Crane earlier that day... a rock that wasn't there before, now jutting up from his reflection pond. Could it be...?!

38. Ships in a Bottle

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While Eagle and Hawk lug crates of empty Fizzy Fuel Pop bottles down to the recycling center in the basement, they chat animatedly about the big upcoming return performance by the Rooster Rockets. In his excitement, Hawk executes a whirly Rooster move, igniting his afterburner - which accidentally seals the metal door shut. Despite their best efforts the door won't budge, and no one's receiving their radio signals from the deep underground room. And there's no other way out! Hoping someone will realize they're missing and come looking for them, they reminisce about other goofs and blunders from the past, which we see in flashback. Eventually Eagle and Hawk realize they need to save themselves... so they try to tap on an exhaust vent until Coot hears it up above. Rescued!

37. That'll Teach You

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Eagle, Hawk and Raven resent doing all the hard work around the school while the teachers seemingly have it easy. Robyn's not so sure about that... but she can't stop Eagle and gang from complaining to Headmaster Crane. Amused by their protests, he offers a proposal: each of them can take the place of an adult for one day, and judge for themselves. Eagle quickly agrees to replace Crane, while Hawk will take Coot's place and Raven will do Coach Pigeon's job. It isn't long before they realize that appearances can be deceiving, as each cadet struggles to fill the wheels of their older and more experienced counterparts. Okay, they admit it: the life of an adult rocket is just as hard as the life of a cadet. Once they've come to terms with that, it's time to do some damage control...

36. The Rocket With Two Brains

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AVA misses her old friend QUESTY, the computer system on the inactive Quest One Space Station, so Hawk decides to take her there for a visit. Once aboard the station, QUESTY is overjoyed to hear AVA's voice again! While Hawk naps, the two computer programs chatter away and catch up on all the latest gossip. But when a bubble of hot plasma erupts off the Sun and sprays solar particles into space, they wash over the station and trigger a weird technical anomaly: both AVA and QUESTY are somehow merged inside Hawk's head. At first he tries to make the best of it... but their endless yammering keeps him awake at night, distracts him at work and play, and generally drives poor Hawk crazy. Finally he just can't take it anymore, and regretfully enlists Coot's help to separate the two programs from his aching brain.

35. First Do No Harm

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Pluto has been demoted and reclassified as a dwarf planet, but Vulture has big plans for it: "Vulture World," a grand amusement park filled with Vulture-themed rides and attractions. But first they'll need to terraform Pluto and make it more like Earth up there, by adding heat, water, oxygen and dirt. He dispatches Eagle, Robyn, Hawk and Raven to travel there and get to work on it. All is going as planned... until they hit an unexpected obstacle: the discovery of water! The #1 rule of space exploration: If there's any chance of life developing on a planet, or even a dwarf planet, they must leave it alone and return to Earth. Vulture is furious, and not to be denied. So he and Dodo fly to Pluto themselves to continue the cadets' work. But when Dodo accidentally terraforms Vulture's head, causing a flower to sprout there, all activity must cease - for good this time. Aaargh!!

34. Double-O Dodo

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Vulture loudly fires Dodo again, and Headmaster Crane takes pity and hires him as an assistant. But when Dodo is caught trying to steal the plans for a new engine that Coot is working on for an upcoming competition, Crane realizes that the firing was a charade: Dodo was sent as a spy! Instead of turning him in, however, Crane decides to turn Dodo into a double-spy, sending him back to Vulture with fake plans. The new mission: to bring back the design plans that Vulture's team is working on. But Vulture quickly catches on too, and flips Dodo again, returning him to Crane as a triple spy. The silly Spy vs. Spy espionage continues to escalate, finally coming to a head at the big technology competition where Crane and Vulture square off - and conclude that by working together, they can better solve the design problems both sides were experiencing.

33. It's a Mad, Mad, Mad, Mad Galaxy

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The cadets are helping Coach Pigeon polish old Fuel Station Alpha, when Crow accidentally activates a view screen. It's a taped message from Fizzy Finchfuzz, owner of the Fizzy Fuel Pop Company, announcing a big race called The Gravity Slingshot Run. The rules are simple: whoever can slingshot from the orbit of one planet to the next - passing every planet in the solar system, using as little fuel as possible - and return to the station first will win the grand prize: 350,000 bottles of Fizzy Fuel Pop! The greedy kids take off in pairs, while Pigeon follows them to make sure they stay safe and to verify who the winners are. The race turns into a weeks-long, insane scramble through the solar system, with each team encountering one obstacle after another. It's a tie at the finish line, where the kids find out just how OLD Fizzy's taped message was: when they finally taste the fuel pop, it's all stale and flat! Yuchh!

32. New Cadet on the Block

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Everyone is abuzz about a cool new kid who transferred to the academy. Kite's reputation as a daredevil and amazing Orb-O player precedes him, and no one can wait - especially Eagle and Raven, who look forward to the competition. On the day the new cadet arrives, Coot unveils the Observatory's powerful new telescope... which Crow thinks is the coolest thing ever, eagerly learning all about what it can do. Kite quickly lives up to his legend, showing off his athletic prowess and cool demeanor. But he's also a relentless comedian - and seems to have picked Crow for the butt of his jokes. As the bullying escalates and Crow grows more withdrawn, even shying away from the telescope, the other kids decide that enough is enough. Eventually they help Kite understand that no one's laughing anymore, and that an attitude adjustment and apologies are in order.

31. Polar Opposites

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Sandpiper pairs up Eagle with Hawk, and Robyn with Raven, for a mission to repair damage to two satellites. Robyn appeals to her to please reconsider her pairing, explaining that she and Raven couldn't be more opposite - and Raven rudely concurs, illustrating her point. But Sandpiper holds firm, encouraging them to learn how to collaborate. Meanwhile, Eagle and Hawk smugly flaunt their harmonious teaming... which only adds to Robyn's frustration. As things get under way, Raven and Robyn quickly get on each other's nerves. Eagle and Hawk, concerned for their friends' state of mind, decide to secretly stake-out the unhappy pair and to intervene if needed. But things really get interesting when the monotony and close proximity of the stake-out comically strains the boys, while Robyn and Raven find common ground in their desire to avoid conflict...

30. Stardust Rhythm

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Robyn and Hawk are excited about the school's Poetry Slam Festival that's coming up soon. And when Eagle learns that there's a grand prize for the winner of the best poem - a cool new space helmet - even he is suddenly into it. The kids begin writing about their favorite subjects; Eagle is all about speed, and Hawk writes about strength, but Robyn suffers a crisis of confidence when she tries to rhapsodize about science and math. Is that cool enough? Meanwhile, Vulture overhears a bit of Sandpiper's poem about the purple skies of Titan, and mistakenly believes that she's interested in him romantically - so he prepares to recite an ode to their mutual love. It all sets the table for an unexpectedly lively festival when the big day arrives, hosted by Poetry Slam Master Crane.

29. Something Borrowed

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Hawk's puppet show isn't going over well with the junior cadets: the Captain Cosmos puppet doesn't look anything like him, and needs a new head. So Hawk races off at intermission to borrow a rock from Eagle's private collection - a rock that looks just like the Captain. Only Eagle's not there... and time is running out... so Hawk hastily borrows it without permission. While taking his bows after the show, he accidentally drops Eagle's rock and it breaks. What to do now? Going against Robyn's advice, Hawk resolves to replace the broken rock without telling Eagle about it. En route for the asteroid belt, he's taken aback when Eagle suddenly appears and wants to fly there with him! They finally land on Psyche, one of the largest (and more unusual) asteroids in the belt... where Hawk's awkward search ends up teaching him an ironic lesson about honesty.

28. Hawk the Genius

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Hawk makes a series of simple predictions on Earth and in space - all guesses - that happen to come true, astonishing his friends. Even he is amazed at his own newfound powers. Eagle and the other kids hail Hawk as a super genius, and begin soliciting him for advice. Robyn has her doubts, however: you have to make careful observations and study all the available information, you can't just guess! But it's too late, the praise has already gone to Hawk's head. When Crow and Sparrow go missing on Mars, Headmaster Crane sends Eagle, Robyn and Hawk there to find them - and Hawk's luck finally runs out, getting the cadets in trouble with an unexpected Martian dust storm. In the end it takes some intense analysis, led by Robyn, to navigate their way out of the jam.

27. When the Envy Bug Bites

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Raven is envious of Eagle's cool new landing lights, and wants a new array for himself. Headmaster Crane warns him about the dangers of envy, urging him to be content with what he has. But Raven wants what he wants, so when Vulture lures him to his Starflight Emporium & Trading Post, the cadet trades away his old tow-line plus some work IOUs for a brand new lighting array. Still envious of other friends' possessions, he continues to trade in again and again for newer, bigger and better gizmos and gadgets... getting deeper and deeper into IOU work debt to Vulture... finally ending up with his old tow-line again. But when Starling gets into trouble on the moon and needs Raven's help, he discovers that the tow-line turns out to be more valuable than any new gadgets he'd coveted.

26. Remember the Past, Discover the Future

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Stardust Bay's annual "All-Star Weekend" is a few days away, and most of the kids can't wait to meet some of the academy's famed former cadets. Raven, however, seems unusually quiet. When Headmaster Crane shows them a tribute video that highlights the flying skills of legendary cadet/racer Falcon Fairflight, Raven quietly slips away. What's gotten into him? Turns out he's trying to master Falcon's signature move, the near-impossible "triple corkscrew," but failing miserably. Crane finds Raven alone, wistfully rewatching the video... and wishing he could be more like Falcon, whom we learn was his late father. It's not what Falcon was able to do in the air, Crane explains, it's what he had inside: heart and determination. Raven ultimately finds a way to prove to himself - and to his friends - that he's made of the same strong fiber as his celebrated dad.

25. Dream Big

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Gosling's parents are both freighters, and he's destined to continue in the family business. But the young rocket harbors a keen interest in science and secretly yearns to be a Stardust Space Academy cadet. When Coot catches him listening in on a class, he invites Gosling to join them. Raven is dismissive: what does a freighter know about science and space? But Eagle and the others are more inclusive, and find that they can actually learn a thing or two from this bright, inquisitive kid. When Raven's reckless bravado gets him stranded in space without enough fuel, it's Gosling who calculates just how much fuel they'll both need to return home, and comes to his rescue. In the end, the school welcomes one of its most promising new students: Cadet Gosling!

24. Them's the Brakes

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Assigned to visit a unique feature of our solar system, Eagle, Hawk, and Robyn eventually reach the Oort Cloud, a vast field dotted with icy objects orbiting a great distance from the Sun. But when their engines are disabled by a Proton storm, they find themselves helplessly hurtling forward. Objects moving through space will keep on moving through space unless an outside force stops them... and the Oort Cloud is so empty, there's nothing to stop them. They try radioing for help, and getting an assist from the passing Giotto Probe, all to no avail. With some ingenuity, they figure out how to harness the carbonated thrust from a few bottles of Fizzy Fuel Pop - and even one of Hawk's burps - to change course and finally propel themselves back toward Earth.

23. The Wizard of Mars

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When Starling is excluded from another space mission, she sings wistfully of longing to be part of the team in that great big out there. As the older cadets blast off, their exhaust blows her back, spinning, clutching her doll Mr. Rocket Baby. Everything is a blur... until the haze clears and Starling finds herself in a colorfully wonky, fantastic Mars setting. Grateful that she mushed and squashed mean old Vulture, tiny Mini-Bots direct her to follow the Crimson Canal to the Ruby Red City, where the great Wizard of Mars might help her return home. Along the way, she befriends Eagle, Robyn and Hawk, who also need help from the Wizard. Despite Vulture's vengeful but fruitless efforts to mush and squush them, the foursome reach the magical city... where they learn from the sage Wizard (Headmaster Crane) that they each had the answers all along!

22. The Happiest Rocket in the World

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While trying to retrieve some papers that Dodo dropped under his desk, Vulture BONKS his head - which completely reboots his sour personality. Suddenly the school board chairman exudes love and joy! Rolling brightly around campus, he compliments one and all, assists cadets in need, joins Starling and her dollies for a tea party, sings and dances and generally tries to help everyone... leaving havoc in his wake. With Vulture's sunny new disposition reaching crisis levels, Crane, Dodo and the kids resolve to somehow restore the old, familiar sourpuss. They try everything they can to anger him, but nothing works - till they finally realize that Newton's Third Law (For every action there is an equal and opposite reaction) is the answer: BONKING Vulture's bottom with an Orb-O orb does the trick, restoring his disagreeable personality... much to everyone's relief.

21. Counter-Earth

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The cadets find an old book called Counter-Earth in Coot's workshop, and are astonished to read about Earth's identical twin planet on the other side of the Sun. Why has no one told them about this before?! Determined to be first to discover it, Eagle, Robyn and Hawk set off the next morning. Completing a broad arc around the Sun, AVA announces that they've arrived at their destination. But the more they explore, the more they realize they've landed on Mars. Perhaps they flew too far, AVA suggests. So they blast off to try again... and again... yet each time, the kids find themselves on a familiar planet. But their exhausting search pays off when they finally discover a planet that's just like Earth. Only problem is... it IS Earth. Huh?? Turns out, it's all been an April Fools joke by the teachers and AVA. Counter-Earth is science fiction, not science fact!

20. Star Power

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Captain Cosmos fever grips Stardust Space Academy, as filming of a live-action movie version of the show is announced. Even more thrilling, they're coming to Stardust Bay to shoot the movie - and they plan to cast a cadet as actor Peacock J. Thunderbird's sidekick, Buzzard Boy. All the Cosmos fans get competitive but it's Eagle who lands the coveted role! His ego soaring, Robyn and Hawk feel very relegated to the sidelines. When filming begins near an active volcano, Eagle quickly learns about stunt doubles... but Starling and Crow mistakenly assume he's capable of his (make-believe and carefully choreographed) on-screen feats. Eager to emulate Eagle, the pair gets stuck inside the volcano's dangerous ash plume. Needing Hawk's and Robyn's help to rescue them, Eagle learns about staying humble - and remembering who your friends are.

19. The Little Rocket Who Cried Aliens

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When Raven and Hawk are assigned to help Coot with repairs up at Fuel Station Alpha, Starling laments that she's never picked to do anything. Feeling her pain, Headmaster Crane assigns her an important task: to study space through the Observatory telescope and report any unusual activity. The excited junior cadet embraces her new job, reporting sightings of aliens, weird stars and other imaginary incidents, all fueled by her obsession with My Lunar Pony, her favorite TV show. So when Starling finally spots something truly amiss - Fuel Station Alpha's tools floating loose in space, thanks to Raven's carelessness - no one believes her. She finally convinces Hawk, and the cadets blast off to collect the tools and restore them to the station's supply hatch. To atone for teasing her, Raven must now watch a five-hour My Lunar Pony marathon!

18. Volunteer Day

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At the big Earth Day Fair, the cadets volunteer for assignments to help improve the environment. Leading a cleanup of low-orbit space junk, Robyn recruits her friends, including a reluctant Eagle - who secretly wants to stay home and watch Orb-O on TV. Up in space the cadets have fun, making a game of it... but Eagle feels they're moving too slowly. Eager to finish, he bosses everyone around, speeding them up and making them miserable. Robyn finally dismisses him so he heads back to Stardust Bay... but finds he's even sadder watching the game alone. Chastened, Eagle returns to the group, apologizes and pitches in - doing such a good job that when Coot shows up to inspect the work, he's so impressed that he appoints Eagle full-time Space Debris Clean-up Captain! Eagle laps up the praise, even as he wonders what he's gotten himself into...

17. Goodbye

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A faint radio signal is picked up in Stardust Bay... coming from the direction of the Sun. Flying off to investigate, Eagle, Robyn and Raven trace the signal to Mercury instead. It seems to be coming from MESSENGER, a spacecraft that was sent to explore Mercury ages ago - but everyone had long presumed the probe to be destroyed. Is it still functioning? The racers carefully touch down on Mercury's shaded side - a tricky feat thanks to its proximity to the Sun during its broadly elliptical orbit. When they finally find MESSENGER, what's left of him is very weak, and there's nothing they can do to help. But MESSENGER says he's okay about that, and asks them to bring his final images and research back to Earth while he lives out his days on Mercury. The kids bid a sad farewell to the probe, who will always be remembered for his landmark discoveries.

16. When You Wish Upon a Comet

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Starling has a crucial flight test to pass before she can move on with her training. The older cadets have been helping her practice, but the day before the big test she's nervous. To calm her, Robyn mentions that a comet should be visible as it passes Earth that night - and it's good luck to make a wish on it. But the comet never shows. Turns out Robyn got the dates mixed up: the comet won't appear for another four months. Starling is crestfallen, and now convinced that she'll fail. But there's still a way to see a comet that night... just not from Earth! Eagle leads the way as they race through space, dodging meteorites and other obstacles that Starling has learned to navigate. They finally see Halley's Comet, and Starling gets to make her wish after all. When Headmaster Crane learns of her brave skills on their trip, he decides that she's already passed the flight test!

15. Sit, Rover, Sit!

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Eagle, Robyn and Hawk are sent to retrieve three old rovers from Mars, for reassignment to new jobs on Earth. Robyn locates Curiosity and finds that she relates to the no-nonsense robot, whose attention to detail rivals her own. Hawk finds Opportunity, and is immediately fond of the chatty rover. Meanwhile, Eagle locates Spirit buried in a sand pile. As he unearths the damaged robot, he unexpectedly finds himself assisted by a small rover mutt, who helps him to dig. But who is he, and what is his purpose? The little rover trails after him like a faithful pet... so Eagle names him Rover and brings him home. At Stardust Bay, Curiosity and Opportunity are prepared for their new assignments, but Eagle's pet Rover's fate is uncertain. It's only once Spirit is repaired that the truth emerges: the little Rover is Spirit's assistant!

14. Return to Sender

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While Hawk searches for them during a game of Hide & Seek, Starling and Dinky hide inside a box - which turns out to be a crate that's sealed and shipped into space by warehouse robots. The clueless pair has no idea what's going on, but play tic-tac-toe inside the crate to pass the time. Eventually growing restless, they try everything they can to escape from the box... and once they finally succeed, discover that they're now inside a giant warehouse on Mars. Luckily, Russian rocket scientist Trogon happens to be working there at the time. He helps them contact Stardust Bay, and looks after them until Hawk arrives to escort the tiny pair back to Earth... but not before Dinky playfully hides himself one more time - amid the thousands of crates and boxes in the Martian warehouse!

13. The Haunted Asteroid

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The cadets learn that every 50 years, on Halloween, a haunted asteroid passes really close to Earth during its orbit around the Sun - and that years ago, four daring young racers supposedly went to explore the mysterious asteroid... but never came back! Eager to debunk the myth, Robyn leads a jittery Eagle, Hawk and Raven into space to find the asteroid (if it even exists) and prove that it's not haunted at all. Armed with the necessary tools for their mission - a digital camera and recording equipment - the kids take off. Spooky proceedings ensue, with things that go bump in the night, strange ghostly images captured on their camera, and the discovery of a creepy rocket ship junkyard. When Eagle and his friends uncover the truth about the asteroid, it's something they never expected!

12. Cadet Dodo

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When Vulture fires Dodo, the forlorn assistant doesn't know what he'll do or where he'll go. Wanting to help, the kids suggest that he enlist in Stardust Space Academy. Dodo's intrigued: he can actually do that? Headmaster Crane agrees to give him a chance, so the cadets welcome the newest Space Racer to their team: Cadet Dodo. On a group mission with Eagle, Robyn and Hawk to Saturn's moon Io, Dodo makes an accidental discovery: a previously uncharted (and very smelly) sulfur lake. Back on Earth, Vulture gets wind of the find. Wanting the glory for himself, he quickly rehires his former sidekick and, on a wing-shake of newfound trust, they're reunited. Space explorers are granted the honor of naming their discoveries... so Dodo cheerfully names his Vulture Lake... which, to Vulture's chagrin, turns out to be the stinkiest lake in the solar system!

11. Great Balls of Fuel

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The cadets and teachers journey to far-off Deep Space Station Gagarin for a closer viewing of the vast Kuiper Belt, hosted by their old friend, Russian rocket scientist Trogon. When Eagle and Raven sneak away for a game of space tag - zipping through the tubes and corridors of the station - they unwittingly tear a hole in the main fuel storage tank... causing fuel to leak out into zero gravity. Pretty soon everyone is puzzled to see fluid spheres floating by all around them. Galloping globules! A quick check on the fuel tank reveals it to now be empty - the very same fuel they'll need to get back to Earth! The spheres are too fluid and elusive to grasp, causing much slow-motion slapstick mayhem. After some frantic but unsuccessful attempts, the kids finally hit upon a solution: using straws to pierce the floating bubbles and drink the fuel out of mid-air.

10. To Tell the Truth

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Scanning space through a telescope, Robyn spots a new asteroid but can't determine its size. Observing from a distance can play tricks with the truth: faraway objects may look small but can approach us quickly, and objects closer to Earth can seem larger but might still take a while to reach us. When Raven and Crow are sent into space to measure the asteroid, Eagle, hurt at being passed over for the mission, boasts that he's glad he's not going because he and Hawk would miss the big Cosmic Birds concert. Trouble is, they don't have tickets - and the event is all sold out. Caught in their lie, the two friends are teased at school the next day, and turn on each other - becoming so honest that it's hurtful. But they must put their squabble aside and work together to save Raven when his hubris gets him in trouble with the asteroid. In the end everyone learns a lesson about honesty, and what constitutes the truth.

9. Different

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When a physically disabled new cadet arrives one day, the racers are afraid to ask about his short wing. But fearless little Starling approaches Merlin, learns that he was born that way, and that he's perfectly okay with it. Coach Pigeon announces a race to Mars and its moons in teams of two, and the cadets pick their teammates. No one chooses Merlin, so Coach teams him up with Eagle, who's not happy with the idea of being slowed down. As the race begins, Eagle and Merlin get off to a slow start... until Merlin unexpectedly twirls in a tornadolike spin and blasts ahead of everyone - helping them cross the finish line first! Famed scientist Dr. Sparrowhawking emerges from the crowd in his wheelchair to congratulate Merlin, telling the thrilled young rocket that he knows all too well about overcoming a disability... and that Merlin is destined for greatness, too.

8. Sneezy Does It

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On a routine mission to collect rock samples from Mars, the cadets cause an uproar when Hawk brings back a stone that contains living bacteria. Coot is overjoyed: the kids have discovered life on Mars!! As a reward, they're given the honor of being first to study the new life form in Coot's laboratory. But the more they analyze it, the more Robyn is puzzled. This bacteria looks so familiar... what is it?? They soon determine that the rock was contaminated by a sneeze from Hawk, who has a cold. Meanwhile, Coot has excitedly been telling everyone about the discovery! When the truth comes out, they're all crestfallen - until Coot explains that proving a theory wrong is often just as important as proving it right.

7. Orange Outrage

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When the high-flying Rooster Rockets endorse a new energy-boosting fuel drink called Orange Outrage, Eagle can't wait to get his wings on it. But Coach Pigeon bans it from the cafeteria: that junk is bad for growing rockets! To Eagle's delight and Coach's chagrin, they soon find the drink everywhere after Vulture strikes an exclusive deal to offer it at the academy. Orange Outrage's effects begin to show; the racers have engine problems, and trouble sitting still or sleeping. Sneaking backstage before a show, the kids discover their heroes drinking the old fuel instead. The embarrassed Roosters come clean that it was just an endorsement, and after the show they announce that they'll no longer shill for the drink. They thank the cadets for helping them do the right thing, while Vulture is furious - and would do more... if only he didn't feel so sluggish.

6. How the Grouch Stole Solstice

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Told in song. Stardust Bay is abuzz about the Winter Solstice. Every year they gather to watch the Sun set on the shortest day, and then celebrate all night - the longest night of the year. But Vulture finds this disturbing: the festivities cause Stardust Bay to lose productivity. Hoping to sabotage the holiday, he sends a team of cadets into space to adjust some satellites, but doesn't reveal his true purpose - to reflect sunlight back to Earth. To everyone's horror, the night sky suddenly vanishes and sunlight bathes the academy. But the kids are undaunted, and continue their celebration. Vulture is stunned to realize that wonder and imagination can't be stopped. Feeling the heat, he shuts off the satellites and a glistening night sky returns. A super Solstice to all - and to all a long night!

5. Some Body for AVA

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Observing a rousing Orb-O match, AVA wonders how much fun it might be to actually play the game herself. This gives the racers an idea, and with Coot's help they prepare a surprise for their loyal computer guidance system: her very own robotic body! Now she can fly, race around, and eat in the cafeteria with Eagle and friends. She's like a young child, learning everything by trial and error... but once she joins her first Orb-O game, it turns out that AVA is incredibly clumsy. The cadets don't know what to do. Luckily, just as they're about to confront her, AVA admits she's been having similar doubts. Having a body isn't all it's cracked up to be, and she misses her old incorporeal self. Returning to utilizing just her voice and technical expertise, she helps guide the kids to victory!

4. Dodo in Charge

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After Headmaster Crane and Sandpiper head off on vacation together, Vulture is up to his old tricks. He mounts a case before the school board to oust Crane... and replace him with Dodo. The Board agrees, and Vulture has his puppet in place. Once Dodo is in charge, however, he believes he's REALLY in charge, and makes foolhardy decisions - like approving Eagle's misguided request for a mission to the Sun. The Sun's gravity quickly proves to be too strong, and the cadet is in danger of being pulled into the Sun's fiery mass! When everyone looks to Headmaster Dodo for what to do, he doesn't know. Crane and Sandpiper, returning from vacation, happen upon Eagle - and just manage to rescue him. Vulture's plot is uncovered, Dodo is ousted, and the Board reinstates Crane.

3. Paint Your Rocket

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During a race across Saturn's moon Titan, a cryovolcano blast strips Hawk of his colors. Eager to look like himself again, he goes in for a paint job, but a robotic error causes the cadet to emerge with a new, shockingly colorful body. He soon finds himself idolized by young groupies who follow his every move, turning him into the campus 'rock star.' To Eagle and Robyn's dismay, their friend has become ruled by his newfound fame. Inspired by Hawk's new status, Crow flies to Titan and quickly finds himself in danger. When the older cadets soar to the rescue, Hawk acts on his instincts to rescue Crow from an icy blast, accidentally stripping his paint off again. Now deemed a hero for his actions, Hawk realizes that he prefers to be guided by what really counts: what's inside. He schedules a new paint job and to everyone's relief, emerges looking like his old self.

2. Loon on the Moon

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The cadets are on assignment to dig for Helium-3 (the source of their rocket fuel) under the watchful eye of Loon, the eccentric, beloved senior Chief Engineer of Stardust Bay's Lunar Campus. Now about 250, he's been working up there since the school first created its Moon base. When Eagle makes a careless mistake, an angry Vulture blames the elder rocket and demands his retirement. At the big farewell party, all the cadets and teachers show up to honor him. But when a moonquake unexpectedly causes a panic, Loon's experience and relaxed demeanor save the day: unlike earthquakes, which are over quickly, he knows that moonquakes can last for up to 10 minutes. His retirement is overturned by popular demand, and the party becomes a celebration for Loon's next 100 years on the Moon!

1. Satellite Songs

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When the racers pick up a mysterious musical frequency from space, all the cadets and teachers in Stardust Bay find that they can't stop whistling or singing the catchy tune. What is it and where is it coming from? To try to solve the mystery, Eagle, Robyn and Hawk head into space. Through careful observation and deduction, they finally discover the music's source: the Voyager One satellite probe, who has been sailing through the cosmos for many years and recently lost his way. Voyager's golden record contains images and sounds for space travelers or alien worlds to discover in the future, and learn about our culture. The helpful cadets give Voyager a boost, and help set him back on course toward the edge of the Solar System.

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