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44. New Friends and Old Enemies

No release date yet

Martin and friends survive the storm and as sun begins to shine they paddle towards the shore – but they have become separated from Brome and Felldoh, who they fear have drowned. Druwp saves his skin by raising the alarm and revealing Martin’s escape. Skalrag must admit that some prisoners have escaped by sea. Felldoh and Brome are washed ashore – alive. Seeking shelter, they discover a band of strolling players, the ROSEHIP PLAYERS, and meet BALLAW their leader and the tough badger ROWANOAK. Martin and friends also struggle ashore only to be captured by QUEEN AMBALLA and her pygmy shrews. They are prisoners and slaves again!

43. The Play's the Thing

No release date yet

Martin and friends press on towards the sunset – and Noonvale. Meanwhile at Marshank, the pirate Clogg is already planning to double-cross Badrang by refloating his ship to attack him. Druwp tries to reveal the cache of stolen weapons but is outwitted by KEYLA, who was suspicious of Druwp and hid them elsewhere. Martin and friends are delayed when one of them falls over a high cliff. The friend is rescued but the incident forces them to camp and no longer travel at night.

13. Rose of Noonvale

No release date yet

The Fur and Freedom Fighters batter the Marshank gates.

12. Battlefield Marshank

2002 - Season 3

Just as the Fur and Freedom Fighters arrive, Felldoh dies. The battle rages until Badrang offers a deal.

11. Felldoh's Revenge

No release date yet

Rose leads Martin and the others to Noonvale where they learn that Brome has not made it back home.

10. Tunnel Vision

No release date yet

Under attack, Martin and friends seek shelter in a cave.

9. Heroes and Fools

No release date yet

Trapped in the tunnel the slaves must make a huge effort to break out.

8. From Marsh to Mountain Heights

No release date yet

Martin sees The Warden under attack and runs to his aid.

7. The Great Escapes

2002 - Season 3

Martin and his friends are captured by Slo Worms and are dragged into the lizard's lair.

6. Freedom and Monsters

2002 - Season 3

As the Mirdrop threatens to destroy Martin and friends, Rose rushes the monster with a thick branch.

5. The Play's the Thing

2001 - Season 3

Martin and friends continue on toward Noonvale. Clogg plans to double-cross Badrang.

4. New Friends and Old Enemies

No release date yet

Marshank is already planning to double-cross Badrang.

3. Escape From Marshank

2001 - Season 3

Martin demonstrates he is a born leader, and everybody sees it. Rose sees something else in Martin.

2. The Return of Clogg

2001 - Season 3

As Martin and his new friends languish in Marshank's Prison Pit, Rose and her companion, Grumm, hide from Clogg's advancing seaborne corsairs. Badrang and Clogg finally meet, pretending to be the other's friend, but they both soon skirmish and Clogg retreats intending to take Marshank from his rival. Druwp, one of the slaves, become a traitor to Badrang; he identified the slave ringleader to him. As Badrang posts extra guards the news reaches Martin. Outside, Grumm conspires with Rose to tunnel to their rescue. Meanwhile in the prison pit, Brome tells of his and Rose's home, the idyllic region called Noonvale. If his father the chief can be alerted, he will surely rescue them. Grumm continues to dig hard to complete the tunnel. Under the cover of Clogg's battle against Badrang Grumm breaks into the Prison Pit to help Martin, Brome, and Felldoh escape.

1. Captured

2001 - Season 3

Martin, son of Luke the Warrior, is captured by the evil Badrang. Seasons later, when Martin gets in a fight with Hisk, one of Badrang's horde, he is tied on top of Marshank in a storm. Bandrang hopes the seagulls eat Martin in the morning. But in the middle of the night, Rose the mouse and her friend Grumm the mole hear Martin crying out in the storm; the reason she and Grumm go to Marshank is to rescue her brother, Brome, who was captured by Badrang. She calls out to Martin whether he has seen him. She tells Grumm that they should help the poor mouse. So in the morning they use slings to ward off the seagulls to hope to free Martin, somehow.....

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