12. Resolution

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Shigure loops one final time, to save Vera and stop Iceman from destroying the world.

11. Revolution

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Now trapped in a time loop himself, Shigure struggles to unravel the mystery behind EL-Cee and Iceman's plots.

10. Re:Take

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Vera removes Shigure from the platoon, but he's not ready to leave the Asylum just yet…

9. Take 09

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Vera is trapped in a time loop as she tries to complete her assassination mission. She ponders how to best make the mission succeed.

8. Take 08

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With heavy pressure coming down the chain of command, Vera decides to lead a mission into the Asylum on her own.

7. Take 07

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With Leslie gone, the team is forced to find their way on their own. And Shigure begins to have doubts about his own mission...

6. Take 06

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The day of the plot has arrived and the team heads into the Asylum. But when Hayden appears during the mission, things go very wrong.

5. Take 05

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Shigure is always awkward around Kobato, and the rest of the team thinks he might have a crush on her. They scheme to set them up, but...

4. Take 04

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Shigure investigates the past of XO Leslie when a mysterious assailant suddenly ambushes them.

3. Take 03

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Larry goes on a dangerous and illegal mission deep into the Asylum, and forces Shigure to come with him.

2. Take 02

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As Shigure begins to settle into his new life as a Sleeper, he starts to wonder what he's good at, and what he can accomplish down in the Asylum.

1. Take 01

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A strange disease is linked to a mysterious hole leading to an underground world: the Asylum. "Sleepers" go into this world to fight strange monsters and recover unknown resources. Now, a young boy who dreams of being a hero has arrived at the Asylum.

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