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Where to watch "XIII"

13. Revelation

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Gerhardt has stolen the information weapon from XIII and is bent on using it to undermine world powers to his benefit. XIII and Jones enlist Dillon to help them track Gerhardt’s operations to Paris where Gerhardt has a stronghold. But in Paris, XIII must fight his way through the layers of protection that Gerhardt has set up to find Gerhardt’s base of operations. Finally, XIII and Gerhardt have their confrontation as they chase through the streets of Paris. As they work through their final meeting, the fate of the information weapon, of XIII’s life… and the future of society itself will hang in the balance.

12. The Key

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Having retrieved the final watch from Max Serle, XIII fits the pieces of the encrypted file together to find that it requires a password. As Amos and his team try to preemptively take back the information before XIII can use it, XIII and Dillon work frantically to break the password. Throughout this, XIII realizes that the mysterious Gerhardt has led him through the facets of his previous life for a reason. The password is somewhere in what he’s re-experienced over the last weeks of his quest. In the end, unless he breaks the code in time, the forces that shape his destiny may cheat XIII out of the answers he so desperately needs.

11. The Bunker

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From information XIII and Jones learned from the boy Giordino kidnapped, they travel to Montana, the site of a de-commissioned blast chamber… and potentially, the hiding place of Max Serle and the information from the final watch. Max, one of the conspirators in the Costa Verde mission and a dangerous paranoiac, has walled himself in the blast chamber, having tricked it out with deadly traps. It’s up to XIII and Jones to fight their way through the installation to get to Max and convince him of who XIII really is before Irina and her team of mercenaries can get there first.

10. The Train

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Following Giordino as he makes use of the mysterious information from his burn box, XIII and Jones find themselves looking for a young boy whose parents Giordino has brutally murdered. As they chase Giordino and the boy to a secret meeting on a train travelling across Canada, they learn the stunning truth about who the boy really is. They also learn the earth-shaking consequences of Giordino or the mysterious Gerhardt controlling him. Eventually, XIII will have his long-awaited confrontation with Giordino from which only one of them will walk away.

9. The Bank Job

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XIII is hot on the trail of now-exposed CIA director Giordino and tracks him to a safe deposit box in Moscow where Giordino has secreted money, documents and blackmail materials in case of an emergency. XIII and Jones plan a daring bank robbery to get to Giordino’s stash before he does, but on breaking in, find more mysteries than answers. What XIII finds out is that keeping the team he put together in one piece might be harder than he ever thought. In the end, XIII may have to let the deadly Giordino get into the box so they can find out where his next move will take him. And that move might prove fatal to XIII and Jones.

8. Hunting Party

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When Irina approaches XIII with a proposal for him to hand over one of the watches in return for the identity of the man who killed Sam, XIII makes a deal with the devil. Believing Irina has betrayed him, CIA director Giordino, targets both Irina and XIII for capture and death. Before long, XIII and Irina, the deadliest of enemies, find themselves on the run, manacled together, having to cooperate to keep themselves alive. In the end, it might take more than the combined skills of XIII and Irina to survive against Giordino and his deadly black ops team.

7. Undertow

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XIII and Jones travel to Chicago in search of Robert Simons, one of the other agents sent to break into the plant in Costa Verde. Desperate to find out what really went on there… and in search of the information hidden in the other two watches he knows about, XIII is frustrated to learn that Simons disappeared two years ago. Even worse, XIII’s search seems to have attracted the attention of others who are looking for the information from the watches, including the lethal Irina. In the end, XIII finds out what really happened to Simons and attempt to recover one of the watches. The trick will be to keep himself, Jones and Simons' daughter alive long enough to accomplish it.

6. Costa Verde

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Having learned in Bitterroot that he was trained for a corporate intrusion mission in Costa Verde, XIII and Jones head off to investigate. As they dig deeper into XIII’s possible involvement there, they make stunning discoveries. Not only might XIII have been involved in an explosion that killed hundreds of workers at a plant, but he was also involved with a revolutionary movement… and its beautiful and charismatic leader. In the end, what XIII finds out, might not just get him killed, it might change the course of the country’s history.

5. Bitterroot

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XIII follows the trail of his identity to a paramilitary training camp in the Pacific Northwest named Bitterroot where he supposedly trained. As XIII tries to discover the nature of the secret mission he was being trained for, he runs afoul of the camp’s owner, Rech. It’s all XIII can do to stay alive though the vicious training regime…and the ever-present danger of being discovered and executed as a spy. In the end, XIII finds some of the information he was looking for, but at a deadly cost.

4. The Irish Job

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XIII follows the piece of information he learned from Sanchez in the Venezuelan prison. It leads him to Ireland in search of Seamus O’Neal, an ex-IRA operative who was inducted into the CIA at the same time XIII was. In Seamus’ home town, XIII begins to ask questions about Seamus and opens up old hostilities… and a possible connection between Seamus and a new breed of IRA killers. XIII must fight to find out what Seamus was involved in… and the secrets of what it has to do with XIII’s own life.

3. Lockdown

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Chasing another lead from Sheridan, XIII gets himself thrown into a brutal Venezuelan prison in search of a prisoner who might have worked with XIII when he was a CIA operative. The problem is getting to this prisoner – Sanchez - a powerful personality who inspired the prisoners to fight for their rights. He’s been declared insane and locked away in a high security area. XIII must fight off attacks from both prisoners and guards as he attempts to sneak into the secure medical ward and get the information he needs. When corrupt CIA chief, Giordino gets involved and forces XIII to do a dangerous side mission for him in the prison, it seems that even if XIII gets the information he needs, he might wind up spending the rest of his life behind the bars of this brutal institution.

2. Green Falls

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XIII and Sam follow a clue from Sheridan to Green Falls, a small town where XIII may have grown up. As XIII begins to ask questions about himself and his father, who is a local reporter, XIII stirs up old secrets and modern-day violence. In the end, XIII learns his boyhood name, but also is driven to solve the murder of the father he never knew and a corporate scheme to hide the deaths of hundreds of workers. XIII also learns that he was conscripted into a CIA training program when he was away at college. The more answers he gets, the more mysterious his past seems to be.

1. Pilot

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Having been unjustly locked down in a brutal rendition camp for two years by NSA Director Amos, XIII is sprung in a daring escape by mysterious allies. These allies turn out to be Ex-President Sheridan and psychotic freelance killer Irina Svetlanova. When Sheridan promises that if XIII retrieves the contents of a safe deposit box only he can access, Sheridan will give him information about his past life. XIII takes the deal. Opening the box, XIII finds a mysterious watch that contains a computer chip. Suddenly, killers from all camps converge on XIII to acquire the watch and it’s all he can do to keep himself and Sam - his friend from the photo shop - alive. In the end, XIII takes the ultimate risk and makes an incursion into the White House itself in an attempt to force President Carrington to play by XIII’s rules.

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