20. Monster Factory Fiasco

No release date yet

The Squad are enlisted by Maker Monster to help count and package up large numbers of toys quickly and accurately.

19. Number Line Monster’s New Game

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The Squad use their knowledge about ‘next’ numbers in order to put Number Line Monster back together after he falls apart, and also when playing a counting game.

18. Monster Treat Trouble

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Freezy Treat Monster’s treat cart has broken down, so it’s up to the squad to reproduce the correct patterns of frozen gloop and decorations on cones, so that his customers will want them!

17. Handmonster’s Helpers

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The squad help Miss Hand Monster get her nails ready by using the knowledge of five to select the correct amount of nail polish

16. Double Trouble

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Muddle Monster wants to play Whack-a-Monster-Ball with Double Monster, but the Squad have to learn how to make everything double before DM will play!

15. Too Heavy for the Hopping Honkers

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Three monsters of different weights learn which of three different-sized Honkers are the right match for them.

14. Mail Carrier Monster’s Big Mess

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When a pesky Lickity Monster licks the stamps off Mail Carrier Monster’s mail, the Squad must learn that different shapes have different numbers of sides to put things right!

13. Slugmonsters’ Race

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The Squad learn about measuring time while helping Sporty Monster figure out which of his Slugmonsters can win the annual Slugmonsters’ Race!

12. Special Delivery

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The math-tastic power of Counting by Tens helps Lily, Max, Goo and Sally Scout Monster quickly figure out how many Crabapple Cookies Sally has to deliver.

11. Monster Cake Mistake

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The Squad help Miss Murkley make identical, double cake orders for Even Stevie and Even Evie by cutting cakes into two symmetrical pieces.

10. Monster Mayhem

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The Squad help bring about peace and quiet with the little monsters at the Day Care Centre by learning two sets of objects are 'equal' if they each consist of the same numbers.

9. Delivery Monster Doesn’t Deliver

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The Squad must go backwards down a number line; that is, from 5 to 3, and then from 5 to 1, to help a confused Delivery Monster keep to his schedule

8. Joke Monster Machine

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The topic of 'fit' is explored as the Squad help a monster unlock a joke box and mini joke box monster. By using 'keys' of differing shapes, which 'fit' into their 'keyholes' only when in the correct position, they do the math and save the day!

7. Monster Go Round

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Some little monsters want to ride the new Monster-Go-Round together, but they won’t all fit in the car. The Squad use ‘subtract’ to make two smaller sets of monsters, and they fit perfectly!

6. Monster Bed Builders

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The Squad help a sleepy monster follow a recipe for making a compost ‘bed’ by learning that 'sum' indicates the total of two or more objects added together.

5. Uncle Gloop’s Putrid Peppers

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Comparing objects enables the Squad to determine if one has less than an amount of something than another. In this case, it's if the amount of water given to a plant is less than the amount given to another.

4. Muddy Monster

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The shape of an object doesn’t determine how much it can hold. The Squad help a clumsy sculptor complete his latest monsterpiece by learning how volume isn't affected by shape.

3. Toothy Monster Plant Mix-Up

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The Squad help Farmer Monster, who grows Toothy Plants with differing numbers of teeth. First, they learn how to mark the individual teeth of each plant to count them, then they learn to mark the number of teeth each plant has on its pot. This way, Farmer monster can easily identify the number of teeth each closed-mouth plant has! We did the math!

2. Best Best Monsters Ever

No release date yet

Monstrous romance is in the air as Nervous Nelly Monster calls the Squad to ask for help on her wedding day! First, she needs more stinkweed in her bouquets… .but more stinkweed makes it look like she has MORE bouquets ! A Math Monitor shows them that things stay the same number even if they get bigger

1. Slime Cube Sale

No release date yet

The Squad get a cranky call from Mr Cranky Pants Monster: he’s trying to pack up orders of Slime Cubes, but can’t figure out the proper size of boxes in which to pack them! The squad observe Mr CPM putting boxes of varying lengths beside slime cubes of varying numbers. With the help of a Math monitor, they learn to make a number line ‘ruler’ out of slime cube cups to help with the job.

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