52. A Day at the Races

No release date yet

Mr.Horse's boasts about his racing prowess lead to a challenge. He accepts, only to find that the challenger is the Snorgelfant, ridden by TNT. Much betting and excitement grows up around the race meeting.

51. Hey! Look at Me!

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Lonely Vega pretends that she's lost her mother's priceless necklace, just to get the sympathy and constant company of Altair and the other kids. While they investigate, the necklace goes missing from its hiding place.

50. It's Just a Game

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The King is pleased to discover that the Kids are interested in Golf. They have built their own Crazy Golf course. He takes this over and builds a Full-size, Adult Crazy Golf course.

49. What Goes Up

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Recently, Altair's advice has not been winning him any friends. But, when he takes a parasol and uses it as an umbrella the Starish think he really has lost his reason. The King, however, is intrigued.

48. Surprise Party

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The King thinks that his Coronation Anniversary has been forgotten. There's no sign of a Surprise Party, so he sulks and runs away from home. Altair goes with him and helps set up a "new Kingdom" on a nearby Island.

47. How Lucky

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Grzzl plans to make more money from Games of Chance on the very day when the Snorgelfant falls on Altair. Now Altair is the luckiest person in Starland. Grzzl's attempt to get this luck for himself.

46. Laugh Till You Drop

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Altair and the Kids find a natural source of Hot Chocolate which Grzzl quickly exploits. But Gosho warns of the drink's strange side effects, excessive hilarity, weightlessness and finally, invisibility.

45. Holding the Baby

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Altair has fun minding Gretchen's niece's baby until he takes it for a walk in its floating "pram" and loses it. Gosho helps Altair to switch babies again.

44. Wise Guy

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By pure accident Altair lands in a ridiculous position. He's amazed and amused to find that the Starish are very impressed. Assisted by the Kids he invents many silly scenes. The people hail him as a sage.

43. Dynamite Kid

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When TNT comes to stay with Altair, his domineering Mother assures Gosho that he'll be an Angel". But he's not. He launches a contagion of mischief that affects everyone. Even Altair is implicated.

42. That's My Boy

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Determined to improve Grzzl's public image, Gretchen asks Altair to be his partner in the annual Maple Pie Harvest. Advised by Altair, Grzzl tries his best to be generous and kind.

41. Crazy Daisy

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Altair takes on the most boring job assistant in the household appliances store. The Queen arrives, wanting to replace her old Shower Flower. She causes chaos by forcing Altair to make odd combinations of plants.

40. What a Dog

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The Queen wears a new star-patterned dress. To everyone's amazement Green Dog attacks her. While he's quarantined, and they try to figure out what kind of dog he is, frightening things happen to Starland's light.

39. The Moaners

No release date yet

Altair helps a complaining couple by moving builder's equipment away from their house. The result is a bridge built into the couple's bedroom, a door put in their back wall and citizens coming and going throughout the day.

38. The Trial

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Outraged Starish complain to the King about the lack of Justice and Grzzl's lack of honesty. The King seeks Grzzl's advice - on restoring confidence in the Law. He recommends a Trial.

37. Royal on the Run

No release date yet

It's time for the Doctor to perform the Starish noodle-tuning procedure. Fearful of this, the King decides to be sent to Say-sorry Island. He asks Altair to help him commit an offence, but that is quite difficult.

36. The Visit

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The Queen rejoices at the prospect of having important Royal visitors. And there will be a young Prince to partner Vega. Determined to make her family worthy of this great occasion, she becomes insanely domineering.

35. Music Matters

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Altair and the Kids have a simple rhythm band, which Vega likes. When the Clowns can't play for an important occasion at the Palace, Vega gets the "gig" for Altair's band.

34. Summer Camp

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Fully equipped with camping gear, Altair and other kids set off to Summer Camp. But he´s shocked to find that Starish "camping" involve pitching tents on Clayton´s living-room floor.

33. Toothless Jaws

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To deal with Clive's phobia about the Sky-shark, Altair organises the capture of the great beast. Grzzl puts it on display in Grzzlland. Clive now adopts an absurdly macho stance until a new accident occurs.

32. A Class Act

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Altair starts school. He follows Gosho's instructions.. which pleases the teacher but annoys the other kids. So, in the afternoon, he follows their advice on how an ideal student should behave and chaos results.

31. Laundry Day

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At the Annual Laundry Festival the Starish hang up their dirty clothes and beat out the stains. But, when everyone's clothes disappear down the bottom of the pool, Altair is sent on a dangerous recovery mission.

30. Some Like It Royal

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To allow Vega to attend the Grzzlland Jamboree as an ordinary kid Altair takes her place in the Palace for an afternoon. Little does he know that he´s going to end up in a dress and veil taking part in a secret ceremony.

29. Getting Ahead

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Altair is the model at an Art Competition at the Museum. Gosho is lured into giving Vega unfair help with the head she is sculpting. Altair knows about this and it gives him a guilty conscience.

28. Changing Rooms

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Dissatisfied with his social position, Mr.Horse begins a new career as an Interior Decorator. Soon his outrageous designs are the talk of Starland. When he transforms the Palace all agree that something must be done.

27. Real Danger

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Gosho, writing a review of Starland experience, takes Altair and pals to the Fair. Anxious to get a good report, Grzzl tries to hide the dangers. Gosho is skeptical about the 'sanitised' adventures youngsters now have.

26. A Spot of Bother

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Altair has a pimple on his nose and Gosho's remedy only increases his embarrassment. Gretchen tries to help by putting an artificial "beauty mark" over the pimple.

25. Divide and Conquer

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Gretchen invites Gosho and Altair to tea and promises to make a very special cake for the occasion. To avoid this horror they persuade 16 Starish to join them at the "party".

24. Future Shock

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Gretchen has become a Gypsy Fortune-teller in Grzzlland. Altair agrees to write her scripts. These turn out to be so successful that the Queen herself comes for a consultation.

23. A Legend in His Own Time

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The King desires the legendary fame of Kings of old. For this, Gosho says, one needs to die. The King is delighted and begins preparations for the Royal Funeral. Only Altair's questions save his Majesty.

22. A Gift for Gretchen

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Grzzl has opened a Bank, but it's only for deposits, not withdrawals. No one else knows this. So, when Altair tries to take out his savings to buy a birthday present for Gretchen, Grzzl is most unsympathetic.

21. Breakdown

No release date yet

Altair and Mr.Horse "borrow" the wagon for a "little trip". Unfortunately, they lose a wheel. Grzzl pretends to help so that he can break into the wagon. But, when a chain-saw is produced, Mr. Horse escapes.

20. Now You See Me, Now You Don't

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Gosho's tries to repair an old cylinder recorder and so leaves his voice to be heard when he's gone. Altair misunderstands and thinks that Gosho has become invisible!

19. The Candidate

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Convinced that more should be done to the archaeology of Starland, the Queen wants Gosho to be Minister of Culture. Gosho encourages Grzzl to take this role and, from this simple start, an elaborate election grows.

18. Beyond Grzzlland

No release date yet

Grzzl's mean attempts to charge the Kids at the entrance and exit of the Hall of Mirrors, results in Altair finding an alternative way out into a labyrinth beneath the Fairground.

17. An Open Book

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When the King finds an ancient book, Grzzl wants to know what it's worth and Altair wants to discover what makes it so valuable. When they finally get the treasure Grzzl gets a disappointment, but Altair has a surprise.

16. Why Not Me?

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All the kids in Starland have Markies - stripes on their skin except Altair. And he feels so left out especially when Gosho tells him that the kids got it from one another, by being so close. Altair tries to fake it.

15. What a Performance

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Gosho prepares a conjuring act for the Royal Command Performance. When Altair realizes that the Act involves cutting him in half he begins to get nervous. And things get worse.

14. Ghost Train

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The King is tricked into taking the first ride on Grzzl's new Ghost Train. His Majesty knows that his nervousness will make him a laughing-stock in public. So Altair sets about preparing the King for his ordeal.

13. The Play's the Thing

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A trivial dispute between the King and the Queen has escalated. The unity of Starland is threatened. Vega is very upset. Why, Altair wonders, won't Gosho intervene when he's idle, merely writing a play!

12. Spring Clean

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There are Street Cleaners and Street Dirtiers in Starland. So, when Altair takes Gosho's treasures out of the wagon, they fall into the hands of these rival groups.

11. Good Ole Blip!

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Happy to be asked to take part in Grzzlland competitions, Altair sends Blip home. Even though she's hurt, Blip hangs around. And given how the competition turns out, lucky for Altair that she did.

10. O Lucky Day

No release date yet

Altair discovers that many of the Starish are superstitious about the most unlucky day of the Year. Trying to understand why he breaks taboos until bad things begin to happen all around. Is Fate or Grzzl responsible?

9. Who's in Charge?

No release date yet

Altair takes a job in Gretchen's new restaurant. Naturally, Gretchen is in charge... except when Grzzl is giving orders... or the Chef's throwing tantrums. By the finale, Altair and the boiler are about to explode.

8. King for Half-a-Day

No release date yet

Altair wears the Crown and is mistaken, by silly Starish. Grzzl builds an Elixir of Youth campaign around this. By the time His Majesty returns to take the Crown, Altair is very happy to hand it over.

7. Say-Sorry Island

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When Princess Vega breaks a vase in the Palace, Altair is blamed. Refusing to say "Sorry", he's sent to Say-Sorry Island, a miserable place of punishment, where the prisoners try to repent.

6. Gone Fishin'

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Altair, too bored to play Chess with Gosho, tries fishing. He's carried off by a rather "bourgeois" Ogre, put in a fish-tank and told to swim. To regain his liberty Altair must beat the Ogre.

5. Well Done

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On a scorching hot day Altair sets out to rediscover the mythical Lemonade Well. He succeeds and, unintentionally, ruins one of Grzzl's lucrative scams.

4. Here and There

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Torn between his responsibility for a Gosho experiment in bi-location and promise to protect Gretchen's home and furniture from Wood, Altair gets into his worst ever muddle.

3. Take Your Partners

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Altair and Gosho are invited to a Grand Ball in the Palace. For different reasons both fear they'll look ridiculous. Altair comes off best simply by dancing to the music.

2. A Bad Stair Day

No release date yet

After a bang on the head Orson, the Clown, is inspired to create an escalator. Altair hopes the device may revolutionise Starland's transport system, but it causes many unforeseen problems and fails to take off.

1. The Rescuers

No release date yet

During a golf game the King has an accident. The Guards are supposed to look after emergencies. But they're too incompetant. So, Altair must rescue him, but how can he do it without revealing that he knows how to fly?

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