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Where to watch "Get Blake!"

52. Objectif Atteint Part 2

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51. Get Western

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While visiting an authentic old west town, Blake and Mitch have a western-themed ball - until they discover the Squaliens, disguised themselves as an outlaw cowboy, and fixin' to Get Blake before sundown.

50. Got Blake

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Blake finally achieves his dream of attending Space Camp, which ends up being lame. But Blake must spring into action when the Squaliens arrive. If they fail to Get Blake by the end of Space Camp, they're all fired!

49. Got Blake

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Blake finally achieves his dream of attending Space Camp, which ends up being lame. But Blake must spring into action when the Squaliens arrive. If they fail to Get Blake by the end of Space Camp, they're all fired!

48. Get Piratical

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The Squaliens discover that Blake is afraid of one thing: pirates! They set out to exploit this fear in order to Get Blake, while Mitch attempts exposure therapy to help Blake conquer his paralyzing fear.

47. Get Racing

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Blake and Mitch want to win a sled race, so they can claim the grand prize: having their street named after them. But Leonard plans to Get Blake before he can cross the finish line, while Maxus and Jerome compete to get the street named after themselves.

46. Get Non-Existent

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The Squaliens figure that Blake will never be born if his parents never meet, so they go back in time to prevent their romance. But Blake and Mitch secretly time travel with the Squaliens, and must find a way to make Dale and Darla fall in love.

45. Get Cratered

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Leonard magnetizes an asteroid to hit Blake's apartment building, but the Squaliens wind up locked out of the Tree-Ship. Now Blake and Leonard must work together to stop the asteroid from obliterating them both.

44. Get Treasure

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Roy Cronk tells Mitch and Blake about a treasure in the sewer, guarded by a vicious monster. Blake and Mitch search for the treasure while the Squaliens tail them, awaiting the perfect opportunity to Get Blake.

43. Get Stuck

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Leonard winds up glued to Blake, impossibly stuck thanks to his super-strength Squalien glue. They must work together in order to un-stick themselves.

42. Get Baking

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Maxus proposes a neighborhood bake-off as a way to Get Blake - but secretly, he's determined to win the bake-off's coveted Blue Ribbon. Meanwhile, Blake judges the bake-off, while Mitch struggles to create the perfect baked good for Blake.

41. Get Mommy

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When Leonard's Mom arrives on Earth for a surprise visit, Blake tricks her into being his hostage - so he can retrieve his coveted "SharkRumble" tickets from Leonard.

40. Get Tough

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Maxus invents a potion to make himself giant-sized, but Jerome drinks it. Leonard and Maxus must make Jerome angry so he can monstrously get Blake, while Blake helps Mitch part ways with his favorite stuffed animal.

39. Get Late

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Blake has ten minutes to return Skye's library book, and the Squaliens unleash relentless attacks to stop him. But Blake and Mitch use moves gleaned from their favorite TV show - a cheesy 1960s sci-fi space-themed series.

38. Get Surrendered

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The Squaliens are stunned when Future Blake appears on the video screen, having captured their planet! They must surrender to present day Blake by sundown, which proves difficult when Blake launches his first offensive attack.

37. Get Morphed

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The General is fed up with the Squaliens' failure to get Blake, so he sends a morphing Squalien kill-bot to finish the job. As it morphs into deadly objects to get Blake, the Squaliens must save Blake in order to save their dignity.

36. Get Reception

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When Mitch's cracked filling picks up a Squalien radio signal, Blake listens for Squalien intel. But their attempt is complicated by the Squaliens' confusing code words - and by Bjorn, who is determined to repair the filling.

35. Get Dreamin'

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Blake finds himself haunted by Leonard in his dreams - because Leonard is controlling Blake's dreams in an attempt to trick Blake into getting got. Blake and Mitch must stay awake in order to survive.

34. Get Trapped

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Blake and Mitch visit a new space-themed museum called Space World, which is actually an elaborate Squalien trap. But Maxus makes his museum so authentic that Blake actually learns how to defeat the Squaliens.

33. Get Wet

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At Mitch's insistence, a weary Blake takes the day off from Squalien fighting. But while relaxing at a water park, they encounter the Squaliens - who are also enjoying a day off from getting Blake.

32. Get Grounded

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Both Blake and Leonard are grounded - and Blake can't leave his room until his dad's car is fixed. Leonard pulls out all the stops to destroy Dale's car, and make sure Blake never leaves his room! Blake must thwart Leonard's attempts while using only the objects in his bedroom.

31. Get Surprised

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Blake and Leonard brawl through the empty neighborhood! Blake believes that Leonard kidnapped everyone, unaware that the Squaliens distracted everyone by inviting them all to Blake's "surprise party."

30. Get Sentient

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Blake and Mitch attempt to salvage Rodrigo's malfunctioning robot at a robot technology convention - unaware that the Squaliens are attempting to turn all the robots Sentient, in order to Get Blake!

29. Get Blakes

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The Squaliens plan to clone themselves in order to Get Blake, but Blake inadvertently clones himself. The clones create problems for Blake, and for the Squaliens, who now must find a way to get several Blakes.

28. Get Hurtin'

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When Leonard accidentally switches his pain receptors with Blake's, he realizes he can use pain to Get Blake! Blake must endure Leonard's attempts while helping Zorka pass an inspection by the building's persnickety owner.

27. Get Snatched

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The Squaliens snatch Blake's neighbors as soon as they fall asleep, and replace them with "pod neighbors" programmed to Get Blake! Now, Blake and Mitch must fend off the Squalien-controlled pod neighbors and stay awake!

26. Get Skye

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Blake panics when he gets a romantic Valentine from Skye - unaware that the Squaliens are behind it. When the Squaliens kidnap Skye as a hostage to lure Blake, he springs into action to rescue her.

25. Get Skye

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Blake panics when he gets a romantic Valentine from Skye - unaware that the Squaliens are behind it. When the Squaliens kidnap Skye as a hostage to lure Blake, he springs into action to rescue her.

24. Get Well

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The Squaliens infect Mitch with the dreaded "Squalien Flu." Blake races against the clock to find the only cure - a papaya, - before Mitch goes full-Squalien.

23. Get Dogged

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A stray dog takes a liking to Blake, and he bonds with it - unaware that it's actually a robotic Trojan Horse piloted by the Squaliens. Things get complicated when Jerome winds up bonding with his "master."

22. Get Commercial

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Blake's parents plan to air an old commercial for their travel business - one featuring Baby Blake's naked butt. To avoid intergalactic humiliation, Blake sets out to make a new commercial - but the Squaliens attempt to stop him, while disguised as a human "actress."

21. Get Sleep

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The Squaliens accidentally zap Roy Cronk with a "sleep ray" intended for Blake - just before Roy's big date. Blake and Mitch must make Roy's date go off without a hitch - while manipulating a totally conked-out Cronk.

20. Get Frozen

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Blake and Leonard are frozen like statues, and nabbed by an eccentric collector of lawn ornaments. Mitch and Jerome form an uneasy alliance to rescue the "statues."

19. Get Old

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The Squaliens zap Blake and Mitch with an "old age ray," turning them into old men. While hiding out in an old folks' home, our now-elderly heroes must prove that age is just a number.

18. Get Prehistoric

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Blake and Mitch must survive hungry dinosaurs and angry cave-people when the Squaliens zap them back to the Stone Age. The guys must find a way to get home in time for Skye's birthday party.

17. Get Fishin'

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To avoid breaking his word to Skye, Blake must learn to play the wooden fish for the neighborhood Battle of the Bands - which also features a Squalien band determined to bring down the house and Get Blake!

16. Get Pizza

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Blake wants a new phone, and rakes in cash by selling his Mom's delicious homemade pizza. But when the Squaliens can't get enough of the pizza, they decide to forget Blake and Get Darla instead!

15. Get Inked

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The Squaliens use a "brain-switcher" to swap Blake's brain with a Squid, and Mitch's with a penguin. Now, Blake and Mitch must get their bodies back in time to witness the inevitably awesome "feeding time" for a deadly new sea creature at the aquarium.

14. Get Invisible

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Leonard's invisibility technology backfires, rendering Blake invisible. But today is the day of the all-important Myers' holiday photo - so Blake must get visible before picture time.

13. Get Zombies

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When the Squaliens' attempt to transport Blake and Mitch into a zombie-themed video game backfires, they instead unleash video game zombies in the real world. Blake and Mitch must fight for their lives or else, game over.

12. Get Shrunk

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The Squaliens shrink Blake and Mitch, making them easier to capture - but the two escape, and must survive deadly obstacles in their own backyard.

11. Get Weasel

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Blake meets an intergalactic enemy of the Squaliens - a space weasel who needs Blake's help in order to defeat their mutual enemy.

10. Get Toothy!/Get Terrestrial!

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Blake must take Bjorn's place as a costumed, dancing tooth character.Blake discovers an orphaned alien, and protects it from the Squaliens.

9. Get Toothy

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Bjorn asks Blake to portray Mr. Toothy, his beloved costumed, dancing tooth character. But Blake soon discovers that entertaining a crowd of kids as a giant tooth can be difficult - especially with Squaliens trying to ruin the show.

8. Get Peaceful

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Thanks to the Squaliens' "Peace Wand," Blake wants only to love and spread peace - like an extreme hippie. Mitch must awaken the old Blake, since peacenik-Blake is an easy target for Leonard's burlap sack.

7. Get Spooked

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Leonard sets out to Get Blake during a backyard campout. But Skye's campfire story is so terrifying, even Leonard is too spooked to Get Blake. Convinced Skye's story is coming true, Blake, Mitch, and Leonard wind up spooking one another silly.

6. Get Hairy

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Blake and Mitch apply a hair-growth cream to grow mustaches, but wind up covered in fur. Worse, Roy and Zorka mistake them as Bigfoot-type creatures and set out to capture them!

5. Get Weather

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The Squaliens attempt to Get Blake by using a device that controls the weather. But Blake utilizes the extreme weather conditions to his advantage while he builds a fountain in the backyard.

4. Get Squirrels

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In an attempt to outnumber and overpower Blake, Leonard brainwashes an army of Earth Squirrels to do his bidding. Blake and Mitch must escape a battalion of brainwashed squirrels so they can get back to savoring their Day of Relaxation.

3. Get Boots

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Blake wants a pair of space-age IndestructoBoots, but Dale is determined to teach his son about frugality. Blake attempts to wear out his current shoes, while The General instructs the Squaliens to obtain the fashionable IndestructoBoots, or else!

2. Get Elected

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When Roy Cronk challenges Carmen's role as neighbourhood Block Captain, Blake and Mitch spring into action to prevent a Roy victory. But Leonard and the Squaliens assume control of Roy's body and mind, and vow to rule the block!

1. Get Amnesia

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When Blake and Leonard wake up with amnesia, they band together to figure out what happened and wind up assuming they're BFF's. Meanwhile, Mitch sets out to find Blake, before Maxus and Jerome do!

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